52CardCinema is an augmented reality architecture made for gallery installation. The concept is simple, the user can play with a deck of 52 cards. In the augmented live video projection, each of the 52 cards is replaced with a distinct video clip live. The computer based software uses marker tracking to constantly track and replace in 3D the cards with pre-recorded video. In this way, cinema is broken apart, and allowed to be re-arranged based on games, combinations, play. I have completed three basic installations of the 52 Card Cinema architecture for the gallery. The first replaces each of the 52 cards with the 52 distinct shots that make up the shower scene of Hitchcock’s Psycho. The user is able to re-arrange the scene of this iconic modern film, or see all the moments play at once. This was first installed at the juried exhibition of the International Society for Electronic Arts 2009 in Belfast, and later at the exhibition of the European Media Arts Festival in Karlsruhe in 2010. ARambo is a new variation that uses as source material, instead of a single scene, the four Rambo films from 1979-2008 which track an entertainment history of American militarism from post-Vietnam, through the cold war and American alliances with the Mujahadeen, and beyond. ARambo was first exhibited at the Abandon Normal Devices festival in Cumbria, UK 2010, and is to be exhibited at the Polish Mediations biennale, and the Beyond/In WNY biennale this fall. ARambo goes beyond deconstructing a single scene, and pulls apart an entire genre. The component pieces of the films (the explosions, the chokings, the hunting in the woods) become looping icons in a deck of cards, with which the user can build houses, deal hands, shuffle, and create juxtapositions of the elements of the serial action genre unseen before.