Electronic Literature (in Performance): A Report from the 2008 Electronic
Literature in Europe Conference
The Electronic Literature in Europe Seminar was held from September 11-13th at
the University of Bergen, Permanenten Museum, and Landmark Café at the Bergen
Kunsthall. The conference was intended to gather together leading scholars,
writers, and artists working the field of electronic literature for two full-day
sessions of paper presentations and discussions at the University of Bergen, two
nights of readings, presentations and performances at Permanententen and
Landmark Café, and a daylong meeting to plan a European research network for
electronic literature. The conference concluded with a keynote speech by the
renowned American novelist Robert Coover. I sent out an open call for works and
papers in the Spring of 2008, and developed a website for the conference at
elitineurope.net. The response to the call was overwhelming. While I
initially planned for a small seminar for about 20 people, we had about 60
submissions. The conference eventually included 46 participants from nations
including Norway, Austria, Scotland, France, England, Germany, Finland, Poland,
Spain, Catalonia, Ireland, Denmark, Slovakia, Sweden, Switzerland, Croatia,
Lithuania, the Netherlands, and the United States. The conference was an
unqualified success, on the levels of scholarship, exhibition and performance,
and in terms of establishing a sense of shared community among electronic
literature authors, artists, and scholars working in Europe.
The impetus for the meeting came from three conferences I attended during the
previous couple of years, the Remediating Literature Conference in Utrecht and
the E-Poetry Conference in Paris in 2007, and a followup seminar hosted by
Philippe Bootz at Paris 8 in 2008. At those events, we saw a developing network
of scholarship and practice in Electronic Literature forming, and at the most
recent meeting in Paris, discussions of how a pan-European network of
researchers, writers, and artists in electronic literature might work together
to further the field within Europe. The meeting in Bergen first and foremost as
an opportunity for those writers and scholars to identify shared goals, and to
begin to develop strategies to further this particular corner of digital culture
where words meet computation, where poetics meet design, where novelists work
with programmers, and where the specificities of the networked computer meet
with the literary heritage of the past and present.
In putting together the conference, I had a few specific goals in mind. The
first was to bring together the critical, theoretical, pedagogical, and
infra-structural thinking that might typify an academic conference with the
creative writers who are actually producing the works on which the field is
based. I think that in electronic literature we are really privileged in that
the scholars and creative writers are not divided into two separate communities,
but are part of one coevolving community. To this end, I thought it would be
important to present both academic papers, and to do so within the framework of
a peer review structure, but also to present readings of electronic literature,
in environments suited to performance of digital works.
In this piece for Drunken Boat, I include brief descriptions and links to
some of the work that was shown at the conference, along with short video
documentation of some of the performances. While I'm not discussing the
scholarly component of the conference in any detail in this article, I would
encourage you to get a sense of some of the current trends in electronic
literature scholarship by reading through some of the papers. The majority of
the papers are available online,
both as abstracts and as full-text downloads. Please keep in mind that the
purpose of the conference was not to present completely finished scholarly work
but to share and workshop works-in-progress. I anticipate that many of the
presented papers I link to here will be (or already have been) revised further
and published in scholarly journals.
The selection of works presented at the conference was remarkable for its range,
both in terms of technological and formal approaches and in terms of content.
There also seemed be a sort of leitmotif of performativity across the pool of
works selected—several of the works functioned especially well as interactive
live performances, and others engaged the idea that works of electronic
literature are what author/theorists including John Cayley and Noah
Wardrip-Fruin have described as "textual
instruments" (Dichtung-Digital 2005:1), in which the narrative of
poetic elements of the text are only activated through the conscious play and
experimentation of their interactors.
It's always a losing game to try to explicitly map works of electronic
literature onto definitions of literary genres derived from print, but several
of the works presented at the conference did reference print literary genres,
albeit in media-specific contexts. In Serge Bouchardon's "The
12 Labors of the Internet User," for example, the authors harnessed the
Hercules myth to create an interactive parody of the ways that contemporary
users of commercial web applications struggle with a variety of network
obstacles and interface irritants. Christine Wilks's
Fitting the Pattern—or Being a Dressmaker's Daughter: a Memoir in Pieces,"
while generally straightforward in its prose and form as a short conventional
memoir, is innovative in its Flash interface&mdashto get to the short fragments
of memoir, the reader needs to operate "digital dressmaking tools" such as
scissors and a sewing machine. In using the interface, the reader then becomes
physically active in unfolding the story. As Wilks describes it, "these
dressmaking tool symbols have multiple functions—they are navigation bar
buttons; they are custom cursors; and they are active narrative elements, like
animated characters, literally playing their part in the story whilst
simultaneously activating the reading/story experience."
Several of the works presented made use of widely available and accessible web
applications and "hacked" them in different ways to create narrative
experiences. Christoph Benda's German novel
Senghor on the Rocks, written and first intended for print, was prepared for
online presentation by Flo Lederman and illustrated with animated Google maps.
As readers follow the protagonists of a road novel, we follow the characters
from an overhead birds-eye view on a Google map on the facing page. This work is
one example of the ways that authors are utilizing various locational
technologies, ranging from Google maps to RFID and Geotagging, to
re-conceptualize the role of place and setting in narrative and poetic works.
The works Renée Turner shared during her reading included
She, a piece that juxtaposes seven short stories with contemporary online
news stories featuring women in the headlines, ultimately revealing a kind of
composite of character of feminine archetypes. In much of her work, Turner is
engaging with the material of the network itself, exploring how Web 2.0
applications and social networks are constraining and defining identities. One
of the most surprising and engaging pieces Turner shared was her audio piece,
Angels, Avatars, and Virtual Ashes. The piece itself is simply an audio
file. We hear a computerized voice reading through the YouTube comments to a
video tribute made to a teenage girl who was murdered. By recontextualizing this
chain of banal offhand commentary, most of it written by people who did not know
the murdered girl, the piece reveals the strangeness of this new mode of
communication and human interaction. The voices respond to each other, and a
series of petty disputes unfolds. The piece is both surprisingly amusing and
demonstrative of how bizarre the distinctly contemporary phenomena of death
online is, as the central event itself becomes trivialized, subsumed under a
mindless stream of online banter.
Along with other critics, in the past I have written about some of the
connections between the avant-garde literary and artistic movements of the
twentieth century and the experiments being carried out by literary artists in
digital media today. In my essay "Dada
Redux: Elements of Dadaist Practice in Contemporary Electronic Literature" (Fibreculture
11), I track some of the connections between the Dada and recent network-based
e-lit. At the Electronic Literature in Europe conference, several of the works
shown had clear antecedents in the avant-garde forms of the past. Norwegian poet
Ottar Ormstad's work is emblematic of the interplay between inventive forms
based in print and those based in pixels. Ormstad showed his work
Svevedikt (published by afsnit.dk),
a playful series of concrete poems reinvented as time-based poetry in Flash.
Ormstad, who has been creating concrete and sound poetry since the 1960s, is
both a poet and a printer. He runs a letterpress shop in Oslo where he prints
chapbooks in short runs. Also referencing concrete poetry was
appleinspace by And-Or (Beat Suter, René Bauer, and Johannes Auer). The
piece is a reinvention of a classic visual poem by German poet Reinhard Döhl.
Where Döhl's poem featured a worm eating through an apple made of the
continuously repeated word "apfel," in this online version, the apple is filled
not with a words but a worm made of real-time rendering of ideas connected to
Döhl's's work pulled out of internet search queries (though unfortunately the
online version of this piece no longer seems to work).
Maria Mencia's work pulls from
traditions of sound poetry, concrete poetry, and generative art. Her piece
Accidental Meaning plays with arbitrary and aleatory connections between
words: "As the user explores and experiences the work by connecting the random
words appearing in the screen and assembling definitions, the accidental
position of words produce new relationships, and in doing so, an ongoing
process of meanings, connections and narratives; of shifting from the semantic
linguistic meaning to the visual, from the literal, the transparent to the
abstract; and simultaneously creating a poetic space of juxtaposed words,
layers, and visual textualities." Maria asked my to play with the work for her
reading at Landmark, and I was surprised how the completely arbitrary
connections generated by my interaction with the piece developed their own
logic, even a narrative of a kind. Mencia also showed her
Speech Sound Generated visual poems, which are generated based on the user’s
interaction with a laptop microphone. For instance, one could scream at the
laptop, drum on the microphone, or sing a tune, and generate a different pattern
of visual/lettristic response from the programs.
Just as Mencia’s piece was an interactive visual language work based on the use
of an unconventional interface, Noah Wardrip-Fruin, Camille Utterback, Clilly
Castiglia, and Nathan Wardrip-Fruin's installation
Talking Cure is another piece that makes use of an unconventional I/O
arrangement. In this case, rather than using the mouse or the keyboard, the
display of the piece is based on live video processing (and can also make use of
speech recognition). The text of the piece includes three color coded layers—one
including text from Joseph Breur's case study of Anna O., from which Breur and
Freud's idea of the "talking cure" was derived. The second layer
included the words "to torment" repeated over and over again, and the third
includes a reworking of the Gorgon Medusa myth—an interpretation of the snake
hallucinations Anna O. was said to suffer from. Operating in its
visual-processing-only mode, the layers of text shift and are revealed under
each other as a result of the reader's movement in the visual field of a webcam.
So the image projected on the screen is both text and a representation of the
reader in that text. The performance of the textual instrument thus reiterates
the thematizing of the other's gaze which is one of the central concerns of the
work.
Elements of Dada, the surreal, and the distinctly postmodern were also on
display in Talan Memmott's performance of several of his pieces, including
Twittering, "Indeterminate Anti-Pop," and two of his "Nameless Films."
Memmott's presentation was delivered in a deadpan comic style, interspersed with
non-sequiturs. He started with "Indeterminate Anti-Pop," a kitschy nightmare
mash-up (imagine Salvador Dali and Deleuze meeting Hello Kitty in a blender) of
over-the-top proportions. While showing the piece, Memmott himself critiqued it
in bald terms: "What the hell is this? You call that ART? What were this guy
thinking?" He also showed Twittering, a kind of database novel for live
performance with shades of Beckett, Dante, and Joyce intertwingled with layers
of imagery, delivered via a complex keypad interface of loops controlled by a
keyboard. Along with this, he presented two of the short experimental
neo-Godardian "Nameless Films" he shot in Paris with poet Sandy Florian. Like
many of the artists working today in new media, Memmott's work is not easily
pigeonholed into a specific category. His performance was a mix-mash of standup
comedy, visual art, conceptual art, interactive language art, and film.
Memmott's was among the most performative of a group of presentations that
merged the aesthetics of live performance with the demonstration of interactive
digital artifacts. Judd Morrissey's presentation of
The Last Performance [dot org] with Mark Jeffery and Fanny Holmin was
certainly among the most unusual and intriguing presentations of a work of e-lit
I have seen.
A man wearing a Beatles suit approaches the front of the room, walking in a
measured kind of martial dance and followed by a woman in a blue dress. The man
carries a mask of a horse's head. As he reaches the front of the room, the walls
behind him fill with texts in intersecting arcs. He puts on the mask and begins
to move as if he himself has become a horse. As you attempt to read the text,
three projected screens across, you realize that the arcing texts seem to be
arranged in patterns that have more in common with architecture than they do
with the stanzas of a poem. While the horse in the Beatles jacket and the woman
in the blue dress continue their time-based performance, the operator in the
back of the room scrolls across and down. The pattern of intersecting arcs of
texts extends far off the screen in seemingly endless virtual space. Reading the
work feels very much like trying to make out the details of an intricately
detailed cupola as you stare up and walk around underneath it.
Judd Morrissey, Goat Island, and 145+ additional contributors are producing
The Last Performance [dot org], a large-scale collaborative endeavor. The
project's developers describe it as "a constraint-based collaborative writing,
archiving and text-visualization project responding to the theme of lastness in
relation to architectural forms, acts of building, a final performance, and the
interruption (that becomes the promise) of community." The project is a kind of
hopeful monster, a mutated form of literature that combines elements of dance
and performance, information and physical architecture, and Oulipian
constraint-driven approaches to writing. The visual presentation of the project
is based on the structure and details of the Dzamija, a mosque built on top of
an old church in Zagreb, Croatia. Elements of the structure were derived from a
dance performance by Goat Island, a Chicago-based performance collective. The
organizational principles of the text are largely algorithmic. The individual
texts themselves are written in response to a series of odd, seemingly arbitrary
constraints such as "Construct a last performance in the form of a heavy foot
that weighs 2 tons and remains in good condition." The texts that form the
material basis of the project are contributed both by the authors who have been
working most closely on the project for two years and by readers who stumble
across it on the Web and decide to contribute a text by responding to a
constraint or to one of the other texts.
Like many works of electronic literature, The Last Performance [dot org]
is many things at once, and can be read in many different ways. By this I mean
not only that the reader can apply different interpretative strategies to the
text, as one could with any work of literature, but that the work offers the
reader a wide variety of physical configurations of its constituent parts. While
each of the short texts in the work can be read individually on its individual
page, the work also includes a presentation of the entire database called
"minaret" which offers us a visualization of the entire text on the basis of
word frequency. The constraints form a kind of thematic infrastructure for the
work, and because they are presented and linked together, we begin to see
connections between the fragments, whether or not they actually exist. A sort of
double-reading takes place in that while the individual fragments of text retain
their individual identity, the reader is also compelled to regard them as part
of a larger whole in one sense, as pure data in another. To further complicate
matters, the work can be encountered in a number of different contexts: as it
was performed live, as in the example above, as encountered on the individual
computer screen, or as an art installation, as it was recently exhibited at the
Haus Der Kulturen der Welt, Berlin.
While some modes of reading electronic literature are solitary—as in the student
reading a digital poem at home or the worker sneaking a few scenes from
The Unknown into the late hours of his workday, others modes such as
interactive live readings or museum installations lend themselves to collective
reading. One interesting subset of electronic literature are works published
online that are designed to be read by multiple readers together. Ian Hatcher's
works Signal to Noise and
Opening Sources are two such examples. In "Signal to Noise," as each reader
selects links and chooses actions for the protagonist of the story, she sees
traces of the choices that other readers are making simultaneously. For the
performance of "Opening Sources," Hatcher asks his audiences to bring their
laptops with them to the wireless-equipped venue. In this piece, readers read
collectively, but rewrite words and phrases of the text individually. What was
surprising about seeing this work performed in Bergen was not that this mode of
collective over-writing was entertaining or engaging, but that a dozen or so
writers operating independently on the same screen were able to construct a
shifting narrative that changed drastically over the course of fifteen minutes, and
that the narrative somehow managed to remain coherent throughout the experience.
Hatcher was recently chosen as the electronic writing fellow in the Brown
University MFA in creating writing program, so we can expect more innovative
writing from him over the next several years.
Though I haven't focused on the scholarship presented at the conference, I would
like to share one final video here, Robert Coover's keynote address, "A History
of the Future of Narrative," which was the concluding event of the conference.
Coover is of course a renowned American novelist, playwright, and critic, and is
one of America's most innovative living writers. In addition to playing a
leading role in the postmodern fiction movement, Coover has been influential in
developing and promoting the field of electronic writing since the early 1990s,
and has taught electronic writing workshops at Brown University since that time,
including the recent CaveWriting workshops, wherein students create literature
for an immersive 3-D environment. Coover's talk is a short version of a chapter
in the forthcoming Cambridge History of the American Novel. Coover's
chapter will be the last in the volume. The editors at Cambridge University
Press have graciously granted Coover permissions to allow the recording to
circulate freely on the internet on a free, open-access basis.
On the last day of the conference, we devised plans to continue the work of the
network of European electronic literature writers and scholars established by
the conference. In the months since, we have established a consortium of
European university programs where electronic literature and electronic writing
are taught, and have submitted major grant proposals under the EU 7th Framework
and HERA programs. If either of these proposals comes through, we expect there
to be a great deal of new activity in the field of electronic literature in
Europe. In any case, the work of digital writers and electronic literature
scholars will continue. I look forward to the
2009 E-Poetry Festival, taking place this spring in Barcelona, and to
participating in the continuing international development and growth of this
innovative field of writing in the years to come.